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1. The Ultimate Drone Thread (Updated) - in Player Features and Ideas Discussion [original thread]
I'd like to see some drones do instead of more combat damage, able doing damage to moduals when in combat, partially damaging itself in doing the damage. "Target their weapons (high slots)". Adds a new level to combat....just a thought
- by Jerik Flo'tsam - at 2004.07.15 20:23:00
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2. The Ultimate Drone Thread (Updated) - in Player Features and Ideas Discussion [original thread]
I'd like to see some drones do instead of more combat damage, able doing damage to moduals when in combat, partially damaging itself in doing the damage. "Target their weapons (high slots)". Adds a new level to combat....just a thought
- by Jerik Flo'tsam - at 2004.07.15 20:23:00
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3. Idea about the Market - in Player Features and Ideas Discussion [original thread]
Edited by: Jerik Flo'tsam on 07/07/2004 19:43:56 Edited by: Jerik Flo'tsam on 07/07/2004 19:42:43 How about allowing to eve-mail yourself the chosen commodity supply or demand list. (Nice rtf format) with the subject line being location(st...
- by Jerik Flo'tsam - at 2004.07.07 19:34:00
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4. Idea about the Market - in Player Features and Ideas Discussion [original thread]
Edited by: Jerik Flo'tsam on 07/07/2004 19:43:56 Edited by: Jerik Flo'tsam on 07/07/2004 19:42:43 How about allowing to eve-mail yourself the chosen commodity supply or demand list. (Nice rtf format) with the subject line being location(st...
- by Jerik Flo'tsam - at 2004.07.07 19:34:00
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5. Release of slaves - in Player Features and Ideas Discussion [original thread]
I'd like to send mine to school and Turn them into needed college grads for R&D (I don't care if I have to pay for it) Or give them guns and train them to fight in some faction's army. For the other side, selling homeless to slaver factions conv...
- by Jerik Flo'tsam - at 2004.06.29 20:40:00
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6. Brain Capacity - in Player Features and Ideas Discussion [original thread]
I read in the CSM chat asking opinion of what should be done on lessening the gap between newbies and veteransą Quote: Hellmar > We are discussing several strategies for this. it is evident that come some years some players might have te...
- by Jerik Flo'tsam - at 2004.06.23 22:32:00
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7. Creaking Hull - in Player Features and Ideas Discussion [original thread]
Originally by: Haratu THE SCIENTIFIC ANSWER!!! In space there is a vacuum outside, not a high pressure like under water. This results in a hull expansion rather than a contraction. When metal contracts (like under pressure) it bends and...
- by Jerik Flo'tsam - at 2004.06.23 15:22:00
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8. Bad Standing Characters using Alts to Continue Piracy - in Crime and Punishment [original thread]
Let me Expand. Piracy I'm not calling an exploit. Piracy is life on EVE. Now most people if they see the Red Box in space, they run to the nearest station, but if that same -8.0 pirate comes in as an Alt with a .2 rating, who's going to run. It'...
- by Jerik Flo'tsam - at 2004.05.20 15:22:00
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9. Bad Standing Characters using Alts to Continue Piracy - in Crime and Punishment [original thread]
Is it an exploit to use an Alt (Who has good Standing) to continue piracy? Also do you get penalized for Warp Scrambling?
- by Jerik Flo'tsam - at 2004.05.19 22:19:00
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10. Wanting to Buy: Science Graduates - in Market Discussions [original thread]
Thanks. I would still be short by 2. Need 14 "Units" of them... anyone else have a few graduates laying around?
- by Jerik Flo'tsam - at 2004.05.15 16:55:00
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11. Wanting to Buy: Science Graduates - in Market Discussions [original thread]
I've been searching the Galaxy for Science Grads. Who's selling them, or Which Corporation gives them as mission items? Thanks Jerik
- by Jerik Flo'tsam - at 2004.05.15 16:16:00
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12. Corp Science Dep't - in Science and Industry [original thread]
IMHO, a good science Dept needs ofcourse people with Science, Lab operation, and Research. Interns are good for researching efficency/production, and copying BPs, but good science officers need the social skills to contact the corporations, get go...
- by Jerik Flo'tsam - at 2004.05.11 15:38:00
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13. I've got reports coming out of my ears! - in Missions & Complexes [original thread]
Quote: Diana, nice I would give you soil for free you don't need to pay, but you will call me griefer. Did you check where I'm located? How many Jumps is that from 4C-B7X to Empire space? Jayrell, where are those TPS reports?
- by Jerik Flo'tsam - at 2004.04.08 16:11:00
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14. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
Done. Didn't notice that it trimmed spaces and tabs. I think this sort of demands from the station will put more of the novices higher on the food chain as a needed working class to keep NPC stations functioning. With PC Corp wars, Blockades aga...
- by Jerik Flo'tsam - at 2004.04.08 15:23:00
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15. Rejecting vs quiting a Mission - in Missions & Complexes [original thread]
Is there a penalty rejecting a job? My Agent gave me a Search & Destroy mission against mercenaries, and unfortunately my ship can't carry a missle launcher. Try as I might, I couldn't take them down. I had to Quit the mission. Would I be penali...
- by Jerik Flo'tsam - at 2004.04.08 15:00:00
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16. Economic :Suggestions and Balance - in Player Features and Ideas Discussion [original thread]
Edited by: Jerik Flo'tsam on 08/04/2004 15:12:04 My first take on Eve Economics (Love the game btw): Since you canĘt have basic interval of needs consumed per ship as that is at the individual level and such maintenance will hinder player gr...
- by Jerik Flo'tsam - at 2004.04.06 22:50:00
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17. Soylent Green: Repackaging Corpses - in Science and Industry [original thread]
Wow! Seriously? talk about becoming one with your ship...
- by Jerik Flo'tsam - at 2004.04.06 15:10:00
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18. Soylent Green: Repackaging Corpses - in Science and Industry [original thread]
yeah, I tried that, and the option wasn't available.
- by Jerik Flo'tsam - at 2004.04.02 19:12:00
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19. Bug Thread, 1413++ - in Test Server Feedback [original thread]
SOYLENT GREENE: Tried to sell a corpse, but it needed to be repackaged. The Station didn't have a repackage option for a corpse. It then locked trying to sell it again with "Can't sell without canceling previous order", but there was no window t...
- by Jerik Flo'tsam - at 2004.04.02 18:46:00
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20. Soylent Green: Repackaging Corpses - in Science and Industry [original thread]
I scooped up a corpse in an effort to keep the space lanes clean, when I saw that you can sell them. However It said it needed to be repackaged, but the station didn't give the option to do that. Is there a specific station for that to be done or...
- by Jerik Flo'tsam - at 2004.04.02 17:33:00
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